Wheel and quick-fire
A prize wheel spun from a buzzer, a 30-second trivia sprint for one player at a time, and a text-to-win race for a room full of phones. The rounds that keep a room in it between the big games.
Spin, sprint, or text.
- The wheel. Whatever is drawn on it is what it lands on: prizes, names, a task, a category. One press of a buzzer spins it, a second press stops it, the clicker ticking the whole way.
- The sprint. One player, four color buttons, 30 seconds. Questions come one after another with four colored answers; hit the matching color. Faster scores more, one miss ends the turn, and the top ten stay on the board.
- The race. Everyone gets a phone out. The screen shows a number and four random emojis; the first person to text all four to that number wins.

The wheel, on your screen. This is the stock prize wheel; anything can be drawn on it.

The sprint: 30 seconds, four colors, top ten on the board.

The race: four emojis and a number, first text wins.
One at the wheel, the room at the race.
The wheel takes one spinner at a time and keeps no score; it decides prizes, names, or what the next round is about. The sprint is one player at a time against 30 seconds, with the top ten on the board between turns. The race is the whole room, anyone with a phone that can text. None of it needs a buzzer in every hand, which is why it fits a big room.
Never the headliner, always on.
The wheel is the giveaway at a holiday party and the prize station at after-prom; the sprint resets a room between the Quiz Show and the Showdown; the race puts every table in when the room is bigger than the buzzers.
Keeping a room in the game.
- Any show with more than one format. The glue between the Quiz Show and the Showdown.
- Company holiday parties. The spin is the giveaway.
- After-prom and PTO nights. Prizes on the wheel and short rounds for a gym.
- Big rooms. When the whole crowd cannot fit on the buzzers, the race gives every table a phone to reach for.
- Bars and fundraisers. Prize spins between rounds.
- Senior living. The wheel only, seated, no phones.
Wheel, buttons, and sound.
- The host, and the laptop that puts the wheel and the boards on your screen.
- The buttons that spin the wheel and run the sprint.
- The sound and the microphones.
A screen, power, and phones.
- A TV or projector we can plug into.
- Power near the screen.
- For the race, phones that can text.
The honest answers.
Can the wheel decide categories or points?
It can decide anything drawn on it: prizes, names, a task, or a category for the next round.
Does the race need an app?
No. A phone that can text, and the number on the screen. Four emojis, first to send all four wins.
How long is a sprint?
Thirty seconds a player, and a miss ends the turn early. The top ten stay on the board, so the room chases the high score all night.
Create a buzz.
Tell us the date and the room, and we will tell you what fits between the headliners.
