Ensemble Events
Game Shows · The team game

The Survey Showdown

Two teams, a survey question, and the top answers hidden on the board. One player a side buzzes for control, the rest of the table shouts, and a speed round decides it.

2
teams, one player a side at the buzz
3
strikes in a round
20
and 25 seconds: the two speed-round clocks
The survey board: three answers revealed with their counts, four rows still hidden, both team scores, and two of the three strikes used
How it plays

Name something people bring to a wedding.

  • The host reads a survey question. The top answers sit hidden on the board.
  • One player from each team faces off at the buzz for control of the board.
  • The team in control guesses, one player at a time, and every answer they find flips up.
  • A wrong guess is a strike. Three strikes closes the round for the team holding it.
  • Rounds are worth more as the game goes on, and a two-player speed round ends it: 20 seconds for the first player, 25 for the second.
On the screen

The board, the strikes, the totals.

The question, the answers flipping up, the strikes as red X marks, and both teams' totals stay on your screen the whole round, so the room keeps score without the host.

Who plays

Two sides, any size.

The game knows a left side and a right side, so a company of forty is two departments and a hall of two hundred is two halves. A new pair comes to the buzz each round, so a whole table gets to the front over a game.

How it fits your night

Best as the second act.

The format people get on their feet for, so it plays second: after the Quiz Show has warmed the room, or as the segment right before the dance floor opens.

Best for

Two sides of any room.

  • Company holiday parties. Two sides of the company, one player at a time at the buzz, the rest of the table shouting answers, then the dance floor.
  • Schools and colleges. Grade against grade, students against staff, survey questions about the school.
  • Senior living and community rooms. Two teams, one player at a time, nobody racing but the two at the front, and a format the room already knows.
  • Fundraisers and community groups. Parents against teachers, a sponsor named before every round, a hall shouting answers.
  • Rehearsal dinners and showers. One family a side, a survey about the couple. Not inside the reception.
  • Bars, as a special night. The bar as two sides, once, loudly.
What we bring

Board, buzz-in, and sound.

  • The host, and the laptop that puts the board on your screen.
  • The buzz-in for the face-off.
  • The sound and the microphones.
  • The questions, from the game or written for you.
What you supply

A screen, power, two teams.

  • A TV or projector we can plug into.
  • Power near the screen.
  • Two teams, any size.
Questions people ask

The honest answers.

How many people are on a team?

As many as you like. Two sides, one player each at the buzz per round, and the rest of the table shouting the answer.

Where do the survey questions come from?

With the game, or written for you: the editor takes any question, so the board can be about your company or your couple.

Is it loud?

Yes, on purpose. It is the format people get on their feet for, which is why we put it right before the dance floor opens.

Create a buzz.

Tell us the date and the room, and we will tell you how the Showdown fits it.